Miyazaki Hidetaka, the father of the Souls-like genre, was interviewed about the recent release of Edge, which revealed that the Japanese developer doesn’t like to play with his own games. Well, not what we might think at first hearing that Dark Souls, Bloodborne, and other FromSoftware games are amazingly difficult. The fact that Miyazaki Hidetaka is withdrawing from his own games can be traced to a much more prosaic reason: the director is very easily sensitive to the whining of the games, which becomes overwhelming over time.
Regarding Edge’s remake of Demon’s Souls Bluepoint Games for PlayStation 5, Miyazaki said that although he loves developing video games, he can’t enjoy the fruits of his labor:
“It’s a lot of old emotion [a FromSoftware játékaival való játszás] and a lot of old memories come to the surface that after a while become overwhelming for me, so the game no longer feels like a game. So I didn’t play with Demon Soul’s Remake, but at the same time it’s so good to see this fresh look, backed by this brand new graphics. It was enjoyable to look at it the way it was [a Bluepoint Games] it also took into account visual and mechanical game elements that we did not have access to at the time [feltételezhetően a technológiai háttér hiányában – a szerk.] The director said.
Miyazaki Hidetaka and the games from FromSoftware are genre creators: it’s enough to think of the great Dark Souls, for example, or the very hard but beautiful Sekiro: Shadows Die Twice. The latter won the Game of the Year award in 2019, while Kojima’s Hideo Death Stranding pocketed most of the nominations.
The Japanese developer’s upcoming game is the Elden Ring, which is due out on February 25th. The game, also branded by George RR Martin, is inspired by works such as Michael Moorcock, the role-playing role of the eternal champion, RuneQuest, and of course the Lord of the Rings. Also within the ranks of Soulsborne games, this time we can roam an explorable open world and take up the fight against the fiercest enemies on horseback.